Showing posts with label suspicion. Show all posts
Showing posts with label suspicion. Show all posts

Monday, April 22, 2013

Suspicion Has Launched!

This past Saturday I officially launched my card game, Suspicion.  The game is half strategy, half social.  Players take on the role of wealthy business persons and socialites of the 1800's trying to gain more influence than their rivals.  The game lasts as many rounds as there are players.  Each round consists of two parts: The Power Grab and the Influence Shift.

In the Power Grab, players use their Arsenal cards (cards with values -5 to 5 on them) to try to get the highest point total.  The top three point totals get control of one of three Power Decks (Magnate - top score, Industrialist - second score, Robber Magnate - third highest score).  Any players who had tied point totals are out of the running to control the Power decks.

In the Influence Shift, the three Powers (players controlling the Power Decks) will use the Power Decks (which contain a card for each character) to vote for a player to take Influence from.  If all three Powers pick different people, a Deadlock occurs and the Powers must give one influence to other players.  If all three Powers pick the same person, a Swindle occurs and the targeted player gets to take 3 influence from whomever they desire.  If two Powers pick the same person and the third does not, the Powers have an Accord.  The two Powers that agreed take one influence each from the target.  The vote results are a little confusing to explain verbally, but the rulebook (which is available to download from the game's site) have pictures to try to clear things up.

To make things even more complicated, each player has a secret Agenda they are trying to accomplish.  If they succeed, they get to take influence from any player they want based on which Agenda goal was fulfilled.  Each Agenda card has three different goals of varying difficulty and once fulfilled, players will get a new Agenda to replace the old one.  Agendas range from having certain Arsenal cards played on you, playing certain Arsenal cards on other players, or having the Influence Shift go a certain way.  At the end of a round, if a player decides they want to give up on their Agenda, they can discard it for a new one.

I hope to get a video explaining how to play the game with visuals up soon to help further explain how the game works.  If you're interested in buying the game, visit the above link.  To keep up with the latest on it, check out the Suspicion Facebook page.

Friday, April 12, 2013

Final Suspicion To-do List


Just this week I got the first copy of Suspicion from The Game Crafter.  For the most part, things turned out even more beautiful than I had anticipated.  There are some more tweaks I have to make before I can hit that Publish button, though.  Some of these were planned, some not so much:

  • Take a picture of the game box and contents laid out to display on the back of the box
  • Shrink most of the other stuff on the back of the box
  • Lighten up the group shot on the front of the box and everything on the front of the rule book
  • Shrink my box on the front of the box (I didn't think it looked that big on the computer image...)
  • Redo the Influence tokens to be color coded to the characters (they were much smaller than I expected, so you can't really see what's on them right now)
  • Color code the character cards
  • Double and triple check the play tester credits
  • Use rounded card images in the rule book
  • Make a Facebook page for the game and for Mythfit Labs
Most of these changes won't take that long, but I'm planning to have the official launch day be the 20th of April.  I will be sure to keep everyone updated next week and post the appropriate links to everything.  I'm super excited to see how my work does in the wild!

Monday, March 4, 2013

Suspicion Art In Progress

So my friend came up with a great idea for the art for Suspicion.  Since I cannot draw worth beans and I have a lot of friends who like to dress up and enjoy costume parties, why not combine those things and (with my friends' permission) use some pictures of them in costume with some image filters applied as the game art?  It seems to work for Flying Frog Games (albeit slightly more professional than I can pull off at this point).  So without further adieu, here is a sneak peak of the box art with potential filters applied:

Top left: Sepia + Drawing filters, Top right: Black and White + Drawing filters
Bottom left: Black and White + Aged filters, Bottom right: Sepia filter