Friday, June 12, 2009

Motion/voice controlled gaming

Ever since the Wii was announced, there's been a trend of motion control technologies released.  Two of these were just announced at this year's E3 and the technology isn't finished, so I'll try not to judge them on how glitchy they may look.  My big concern with this trend is that a lot of games do not work with motion controls.  At least not without losing precision or feeling gimmicky.  Project Natal specifically has this video of a family very happily playing a bunch of really dumb looking mini-games together.  Let's assume for a second that anything shown in that video is possible (a big assumption in my opinion), sure that's great for like a 10 minute gameplay session with a bunch of people, but I don't see how that entertainment would last at all or be any fun when I'm playing a game by myself.

You've got a racing game where three people sit there and watch one person play for a very very rare moment of "Now I get to play!"  If I were that dad, I'd tell my daughter to go to the pit stop every lap just so I could get to play.  You've got a Godzilla game that looks like a glorified EyeToy game, which had the same problem of no games for it besides lame mini-games.  You've got a game show game where the motion is hitting the buzzer.  Didn't they sell that game only with an actual buzzer so you can't complain about it not registering your hand movement in time?

Maybe I'm just jaded because of the Wii's waggle-rificly inaccurate motion controls and constant stream of shovelware mini-games.  Speaking of the Wii, they've released some new technology to make their motion sensing more accurate.  If that works then that helps one problem, but developers still have the problem of slapping in motion controls in games just because.  Like Wario Land: Shake It!, which would have been a fantastic old-school platforming game save for the fact that every half a minute or so you'd have to violently shake your controller to get money out of bags or get enemies out of their armor.  This completely broke me out of the enjoyment I was having playing the game every time I had to do it.  That's not the goal in my opinion.

Some games did manage to do the motion controls incredibly well without feeling gimmicky.  Mostly because it wasn't shaking or waggling the controller to do things.  It was pointing the controller like a gun to fire my in-game gun at people or making a motion like I was tossing a garrote around someone's neck to choke them (violent I know, but it is a game based on the Godfather).

So I guess my problem is two-fold.  I really don't trust Project Natal for most games because I think it's important to have the feel of something in your hands while playing a game.  Imagine playing Rock Band with no instruments.  Air Rock Band Hero.  Closets around the world would love that because they wouldn't have to hold so many plastic peripherals, but the controls would have to be so dumbed down to feel at all accurate, which would just ruin the experience.

The other problem I have is that for most games, I play at home to relax sitting on the couch.  I can't do that if you're making me stand up and punch the air or run in place to get across the land of Azeroth or some such thing.  If I had to run around as much as I make my virtual counterparts run around in games, I'd be the world's fittest marathon runner in existence.  I don't see that being fun.

On the other hand, I do see Project Natal being great for workout games or line dancing or something related.  My biggest complaint about working out is that it's mind-numbingly boring.  I'm sitting there doing a repetitive motion staring at nothing, trying to get my mind wandering so it can be happy, but at the same time trying not to lose count of how many sit ups or push ups I've done.  If I could be running on a treadmill while my TV is in front of me displaying a hiking trail I'm "running" on, that would be awesome!  Or having a virtual personal trainer.  Or even if I just had a simple progress bar above a virtual me that counted my reps for me and kept track of my stats so I could level up (ie turn working out into an RPG) then I'd buy that no questions asked.

So I'm wary of the future.  If developers just cram in motion controls everywhere just to try and make a quick buck with "casual gamers", then I fear for the future of gaming.  If developers are smart and use motion controls as a clever tool for more interactive gaming that makes sense and isn't a lot of work for the player, then I'm all for it.

2 comments:

  1. You don't need motion sensing. You just need DDR.

    Shoot, I need DDR. I gots to do some kind of exercise or something.

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  2. Yeah a couple of my housemates exercise to that. That is an improvement over regular working out. Maybe I SHOULD start doing that...I guess it's better than nothing.

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