Wednesday, May 16, 2012

Zugg's Journal: Day 2 (Continued) and 3

Zugg is my Dungeons & Dragons character.  He is a Chaotic Neutral, Half-Orc Druid with a animal companion wolf, Snarl.

Day 2 (Continued)

After licking our wounds, it was time to head to this dinner.  Upon entry, all my other companions were disarmed, but seeing as I just carry around a large stick and a piece of cloth for weaponry, they left me alone.  We get into the hall and sit down at a large table.  There are way too many humans here for my comfort.  But I guess that means they can't pull any treachery unless they're going to kill everyone or everyone here is involved.   I pushed my food around to appear like I was eating, but I don't trust these humans enough to actually eat.  Once I finally get back to the woods, I'll hunt down some nice, juicy rabbits.  Finally, after what felt like forever, the dinner was completed and we were "invited" into a back room with the Mayor, his adviser, and various other humans.

Once there, Snarl kept looking over at the adviser uneasily.  Fortunately, I had memorized the chant that allows me to speak with Snarl earlier.  So I talked with Snarl to find out what was wrong.  He said the adviser was very powerful and that something wasn't quite right about him.  So I decided to go have a chat with the adviser to see if I could figure this out.  At first glance, it did seem very strange that he was wearing such a heavy jacket inside a building on such a nice evening.  I asked him where he was from, to which he replied south of the druids.  That's definitely very strange that any outside would know where our enclave is, but maybe one of our younger druids wasn't careful and got spotted near the enclave.  It's also very strange because the only thing south of us is a large desert.  I've also been hearing rumors from other druids that something powerful is in the desert that we need to watch out for.  I'm beginning to suspect he may know something about this, but based on what Snarl said, I don't think I can just directly confront him about it.  I excuse myself and go to a corner to see if I can tell if this guy is magic, but after chanting to detect magic, I couldn't sense anything.  Looking at Snarl, he suddenly seemed very relaxed, so I guess whatever was bugging him has resolved itself.

The rest of the evening is fairly uneventful, so we all head back to the inn and discuss our plans for the next day.  That cave we visited earlier isn't sitting right with me, those creatures didn't seem like they would be there naturally and I know I can't explore it by myself, so we decide we'll head there tomorrow.

Day 3


The next day, after breakfast, we head out towards the cave.  On the way, Snarl suddenly runs off after something.  I've learned to trust his instincts, so I leave the group to follow after him.  He seems to be digging at a particular spot on the ground, so after careful inspection, I discover a trap door hidden here.  Snarl seems very eager to head down it, so I follow him in.  He seems to know where to go except for a few times when he stopped.  The first time it happened, I kept walking and suddenly a bell up above us started ringing.  The second time, I kept walking and took an arrow to the knee....I guess I really should pay more attention to when Snarl stops like that...unfortunately, I didn't have any time to redeem myself as a group of well armored humans suddenly approached us and shortly after more men came up behind us.

Suddenly, I recalled something that old man said about there being some sort of rebellion under the town that we're supposed to be helping.  I mentally retraced our steps and I think we may be under the town now, so these must be the rebels!  I tell them that if they are who I think they are, I'm on their side.  Snarl seems to be shaking his head, but it's too late.  I'm immediately escorted into a nearby prison cell.  I guess these weren't the rebels I was looking for...

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