Zugg is my Dungeons & Dragons character. He is a Chaotic Neutral, Half-Orc Druid with a animal companion wolf, Snarl.
Day 4
I'm not sure how much time passed exactly while I was trying to figure out a way out of my cell, but after awhile, I hear a bunch of people walk in. I look over and see Foldout and everyone else being escorted into a separate cell. At least the band is back together, I guess. One of the humans that was at the dinner - I think his name was Tanner? - was with them as well. Foldout must have said something wrong because he's being escorted out of the prison somewhere else. Tanner keeps messing with the door, I guess trying to figure some way out. The guards come in with some gruel. I tell them to bring some meat for my wolf, but they ignore me. So, I sit there calmly eating gruel waiting for a chance to escape. Suddenly there's a ruckus over in the other cell. I look over and can't see the gnome anywhere. It seems he must have escaped somehow. The guards unlock the door and as they open it, Tanner picks the whole thing up and pushes the guard who opened it into the cell with it and now Tanner is outside. I guess now is a good time to strike, so I start summoning dogs around the other guards in the hall. I'm still trapped, so I try to do it subtly so no one notices. My dogs' bites seem to only annoy the guard; this could be trouble.
Right when I'm starting to fear that this isn't turning out well, a strange black mist starts pouring out one of the doors. When it reaches one of the guards, he seems to get pulled backwards into the mist by something. Everyone seems to notice this and the guards start running. Tanner helps me open my door and we all start running the other way. We start to follow the running guards when Snarl starts going down another path. I trust him way more than any of the humans, so I start following him. Seebow and Tanner follow me, but the elf is nowhere to be found. I guess she kept following the guards. After a couple more twists and turns in this strange labyrinth, we see a couple more guards cross our path. We try to ask them if they know what's going on - while still running, of course - but they just keep screaming and running. That is not a good sign. We stupidly follow them to a dead end, but fortunately, the black mist wasn't that fast, so we double back and see light coming from a nearby stairwell. We run up there as fast as we can, but based on the screams, it sounds like most of our guard friends didn't quite make it. One is still with us and as we run outside.
Once outside we stand on either side of the door and peer back inside. It seems the mist isn't following us anymore, but we hear some groaning coming closer, so something is following us. The guard with us tells us there's an armory nearby, so we rush into there to re-equip ourselves. We come back out and form a line just in time to see six men come out of the doorway. They look very pale and seem to be shambling. They come straight for us, so we have no choice but to attack. I've used all the chants I can remember, so I just send Snarl in to attack. The first man he reaches, he bites its leg clean off and it falls to the ground. Tanner and Seebow charge forward to fight the rest. The guard with us is whimpering uselessly next to me, not that I'm much better. With no chants, I use my sling to try to hit these men from a distance, but instead I hit Tanner in the back of the head. Eh, I'm sure he deserved that for something. Eventually, despite my help, we manage to finish off the men.
We head back to town to regroup and figure out our next plan. Tanner tries to explain to the city guard what was going on, but they seem to ignore him. He suspects something bigger going on, so we head back to the stable (apparently owned by Tanner) to talk in safety. Foldout finds us there and while he's explaining what was happening to him - something about being told to go to some mountain somewhere for something or other - Tanner says he knows some trustworthy people in the city guard we can get to help. I guess he said something wrong because Foldout hits him square in the face with his shield and knocks him out. He says he was warned not to trust anyone from the city guard and starts tying Tanner up. Seebow and I explain how he fought next to us against those pale, shambling men. Foldout unties Tanner, but leaves him knocked out in the stable, while he and Seebow go get rooms for the night. I find an empty spot in the stable and go to sleep for the night.
Right when I'm starting to fear that this isn't turning out well, a strange black mist starts pouring out one of the doors. When it reaches one of the guards, he seems to get pulled backwards into the mist by something. Everyone seems to notice this and the guards start running. Tanner helps me open my door and we all start running the other way. We start to follow the running guards when Snarl starts going down another path. I trust him way more than any of the humans, so I start following him. Seebow and Tanner follow me, but the elf is nowhere to be found. I guess she kept following the guards. After a couple more twists and turns in this strange labyrinth, we see a couple more guards cross our path. We try to ask them if they know what's going on - while still running, of course - but they just keep screaming and running. That is not a good sign. We stupidly follow them to a dead end, but fortunately, the black mist wasn't that fast, so we double back and see light coming from a nearby stairwell. We run up there as fast as we can, but based on the screams, it sounds like most of our guard friends didn't quite make it. One is still with us and as we run outside.
Once outside we stand on either side of the door and peer back inside. It seems the mist isn't following us anymore, but we hear some groaning coming closer, so something is following us. The guard with us tells us there's an armory nearby, so we rush into there to re-equip ourselves. We come back out and form a line just in time to see six men come out of the doorway. They look very pale and seem to be shambling. They come straight for us, so we have no choice but to attack. I've used all the chants I can remember, so I just send Snarl in to attack. The first man he reaches, he bites its leg clean off and it falls to the ground. Tanner and Seebow charge forward to fight the rest. The guard with us is whimpering uselessly next to me, not that I'm much better. With no chants, I use my sling to try to hit these men from a distance, but instead I hit Tanner in the back of the head. Eh, I'm sure he deserved that for something. Eventually, despite my help, we manage to finish off the men.
We head back to town to regroup and figure out our next plan. Tanner tries to explain to the city guard what was going on, but they seem to ignore him. He suspects something bigger going on, so we head back to the stable (apparently owned by Tanner) to talk in safety. Foldout finds us there and while he's explaining what was happening to him - something about being told to go to some mountain somewhere for something or other - Tanner says he knows some trustworthy people in the city guard we can get to help. I guess he said something wrong because Foldout hits him square in the face with his shield and knocks him out. He says he was warned not to trust anyone from the city guard and starts tying Tanner up. Seebow and I explain how he fought next to us against those pale, shambling men. Foldout unties Tanner, but leaves him knocked out in the stable, while he and Seebow go get rooms for the night. I find an empty spot in the stable and go to sleep for the night.
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