Friday, May 18, 2012

Review: Paladog

Paladog is the perfect example of why I'm not allowed to have a smartphone or tablet of any kind.  This game has now kept me up late two nights in a row, which for a Flash game is pretty impressive.

In Paladog, humanity has been wiped out long ago and replaced with sentient animals.  These animals only knew peace, so the demons had no one to corrupt.  So instead, they decided to invade en force.  Being so peaceful, the animals weren't prepared for war, so they couldn't fight back.  That's where Paladog comes in on his trusty (I guess non-sentient?) steed.

Paladog is what I would call a side-scrolling RTS game.  The vast majority of it has you controlling Paladog, summoning various combat-trained animals like Hood the Rabbit, Rooky the Kangaroo, and Defensive Turtle.  Paladog can also equip up to 3 maces that cast different magic spells based on their type.  The goal is to wipe out the army coming from the right side of the map and destroy the base they are coming out of.  Units are bought with food and spells are cast with magic, both of which regenerate automatically.  Killing enemies gives you both XP (used to upgrade Paladog) and money (used to upgrade your units).  The unit upgrades are merely more health and damage for a given unit, but Paladog's levels allow you to choose one of three randomly selected stats to upgrade.  These can be anything from the food regeneration rate to Paladog's speed to getting more money from enemy kills.

This game type isn't really anything new in the Flash realm, but every third level gives you one of four other different game modes.  In the first one, the buttons for spells to cast and units to summon are randomly selected and come out one at a time, letting you store up to 8 of them.  Paladog does not move and your army must stay on the right side of the screen for a certain amount of time.  The second one, is just like the regular mode, but you are escorting a wagon to the right side of the map instead of trying to take out a  base.  The third one, is essentially Plants vs. Zombies.  The final mode is identical to the regular mode, except after killing the base, a boss character comes out with some unique ability and you must defeat him.

Generally, each stage takes between 1 and 3 minutes and you're almost always guaranteed one Paladog level per stage, so this game very easily falls into to the "just one more" problem of addicting games.  "I didn't get the upgrade I wanted that level, I'll just play the next stage to see if I can level up again."  "I almost have enough to upgrade my rabbits, just one more level should do it."  This is the dangerous mentality of most casual games, but what's even more dangerous is that this one is still fun.  Most of the time, once I realize a game is doing this to me, I'll stop immediately, but there's something about Paladog that just kept overriding that safety measure of mine.

Paladog is also available on iOS and Android systems, which apparently give you even more content.  I wouldn't know, since, as I mentioned, I don't have any of those systems.  I would definitely recommend giving this a try to see what you think, but be very careful you don't lose too much of your time.

4 comments:

  1. I got about 3/4 through the forest levels, then I had to do a clean reinstall of flash (cuz flash has been running slow and choppy for months now). So I lost my game.

    But because the game is so cool, and I'm just so excited that flash works again,* I WILL play it again.

    * It was to the point where everytime one of my kangaroos unleashed a barrage, the game skipped for a few seconds. It was fine if the front line stayed where it was, but I died twice because the front line moved and I couldn't see it.

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  2. I figured out a strategy that made the game super easy except for the nom-nom and plants vs. zombie levels. It involves spamming a particular animal once your food regeneration rate is fairly decent. At least until the fourth world, then it started to require a little more thought.

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  3. I love the back story of this game. The gameplay is not really that sophisticated but it passes as one of those games you can play when your bored.

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    1. That's how I feel about almost all flash games' gameplay and most Android/iOS games. That's also why I refuse to pay for them. :)

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