Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Wednesday, September 25, 2013

Games I Grew Up On: Zelda II - The Adventure of Link

The majority of video games used to be unforgiving where a lost life could mean you have to replay many hours of gameplay.  Zelda II: The Adventure of Link was a prime example of this.  You have a set number of lives, losing all of them sends you back to the palace where Zelda is stuck in an eternal slumber and you'll have to make the trek back to wherever you lost that last life.  If this was on the last boss, you'd have to fight your way back through the super difficult levels just to get to the super difficult dungeons to fight your way to the super difficult second to last boss and finally fight the final boss (which, fortunately, had a simple trick to defeat somewhat easily if you grew tired of making your way to him again).

Zelda II was one of those really rare sequels that has so little in common with the original that it's hard to see them as a series.  I guess there's still an overworld map, but you don't fight anything there.  Instead, if you touch an enemy in the overworld map, you get brought to a side scrolling view where you have to walk to either the left or right edge of the screen to get back to the overworld.  The game also had a (in my opinion) really awesome RPG aspect to it where killing monsters garnered XP that would eventually give you more levels to put into your health, your sword, or your magic.  All three of these were crucial and by the end of the game, you'll have maxed your level so you can't choose incorrectly, you just determine how hard/easy it is to make it through the game to the end.  The map also held a number of secret locations that stored extra hearts, important items, and more monsters that you'd either need a guide to play along with or memorize where they all are because they are visually indistinguishable from the land around them.

I've managed to beat this game once and I had a friend who just celebrated his victory over the game.  This is definitely a game where beating it is an accomplishment.  This game also just came out for the Wii U virtual console and is also available on the Wii and 3DS virtual consoles, so if you're really itching for some true challenge and exploration, then I would recommend this game.  I am Error.

Friday, September 13, 2013

Coming Attractions: Fall 2013 Television


New shows are in bold.  Each show is followed by when it starts and what channel, roughly what I know about it, and my expectations for it
  • Sundays
    • The Amazing Race
      • Starts September 29th on CBS
      • One of my two favorite reality competitions where teams race around the world trying to complete various challenges and reach their destination before the other teams
      • Hopefully there won't be super annoying drama teams this year or if there are they get knocked out early (kind of a general hope for all reality competition shows)
    • Once Upon A Time
      • Starts September 29th on ABC
      • Every fairy tale you've ever heard is true, just in another dimension and this is a story about those dimensions and characters colliding with our own
      • I'm hoping there are more character reveals where the audience gets to try to figure them out during the episode
  • Mondays
    • Sleepy Hollow
      • Starts September 16th on FOX
      • Ichabod Crane and the Headless Horseman are in modern times
      • I'm not entirely sure what to expect, but this will get the normal three episode judgement of a new show, looks like it could be entertaining
    • How I Met Your Mother
      • Starts September 23rd on CBS
      • Final season where Ted will finally meet the mother
      • There better not be any nonsense about Robin and Ted getting back together, that should've stopped after season 2 and yet it keeps reoccuring
  • Tuesdays
    • Brooklyn Nine-Nine
      • Starts September 17th on FOX
      • Not sure the premise is, looks like a funny show about cops
      • The trailers for this were pretty funny, hopefully the trailers didn't show all the jokes
    • Agents of S.H.I.E.L.D.
      • Starts September 24th on ABC
      • Joss Whedon.  Marvel.  Superheroes.
      • Joss Whedon.  Marvel.  Superheroes.
    • New Girl 
      • Starts September 17th on FOX
      • Zooey Deschanel being awkward and funny and a bunch of guys being funny
      • Honestly, I was starting to lose interest in this show near the end of last season, so I hope it gets me hooked again somehow
  • Wednesdays
    • The Tomorrow People
      • Starts October 9th on CW
      • Superheroes.
      • Superheroes.
    • Survivor
      • Starts September 18th on CBS
      • My other favorite reality competition because the people design the actual game aspects (both the overall game and the challenges) are really good and I love to see what they add/change next
      • Again, hoping there isn't a super drama contestant or if there is, they should at least be entertaining drama like Coach "The Dragon Slayer" Wade
    • Arrow
      • Starts October 9th on CW
      • Modern day, mostly realistic Green Lantern TV show
      • I was amazed by how much I like this show last year and hope they just continue being awesome!
  • Thursdays
    • The Crazy Ones
      • Starts September 26th on CBS
      • Robin Williams and Sarah Michelle Gellar in a comedy about something or other
      • Robin Williams and Sarah Michelle Gellar are enough to sell me on just about anything
    • Once Upon A Time in Wonderland
      • Starts October 10th on ABC
      • Once Upon A Time spin-off focused on the Wonderland dimension and Alice in the modern world
      • I'm honestly not expecting to like this one as much as the original for a number of reasons, but I'm hoping to be wrong
    • The Big Bang Theory
      • Starts September 26th on CBS
      • Seven characters getting more and more caricatured as their roles as nerds doing random stuff that is usually funny
      • I'm constantly going back and forth about how I feel about this show.  Some weeks it's hilarious.  Other weeks they take something geeky and portray it as inaccurately as possible in order to get cheap laughs and I get mad.  Other weeks Leonard is just completely incompetent at even the most basic common sense thing when it comes to interacting with Penny and it makes no sense.

Wednesday, August 21, 2013

Games I Grew Up On: Drakkhen

Drakkhen was one of the weirdest, yet interesting RPGs I played for the Super Nintendo growing up.  It's a "3D" "action" RPG where you create four characters, travel from castle to castle, carrying out quests for giant dragon princes/princesses, and fighting monsters.  I never finished the game because there was always one point I got to where I had no idea where to go to next.  I also don't know if I ever really understood any story there may or may not have been.

Traveling the overworld was along the XZ planes (no going up, only forward, backward, left, and right) and battles would take place in a brawler style view (you could travel around in all three dimensions in a fixed space).  Battle consisted of your characters kind of randomly milling around enemies, occasionally attack enemies whenever they felt like it, with maybe some strategy that I couldn't really figure out.

You could equip your characters with armor and weapons you find (which changed character appearances).  Generally, you'll find this equipment in the castles you can explore.  Speaking of exploring, the game lets you explore pretty much wherever you want from the get go, so you can very quickly get overwhelmed by the giant black cat heads that shoot laser beams from their eyes or constellations that come down to destroy you.  Like I said, a very weird game.  It had a much more normal and super awesome sequel, Dragon View, that I was never able to finish because every ROM I found of it would freeze in the same spot.  So basically, one series, two games, two games I was never able to beat.  Sad day.

Friday, August 9, 2013

Review: Tomb Raider

It's been awhile since I was so incredibly surprised and pleased by just how good a game is.  I had heard good things about Tomb Raider before trying it, but I wasn't expecting it to get just about every game mechanic it had so very right.  The game has sneaking, shooting (if you fail sneaking), melee combat (if you fail shooting), item collection, exploration, upgrade-able skills, movie-level cutscenes and action sequences, and more.  It even managed to have quicktime events that I almost enjoyed!

If you've played any Uncharted games, the story will be very familiar, a group of archaeologists are looking for some location of legend, find it, get more than they bargain for, fight another group of people and the supernatural goings-on to try to survive and get back home.  To be fair, I'm pretty sure Tomb Raider had this story format first (and Indiana Jones before that), but there are definitely some game and story elements in the game I recognize from Uncharted.  It should also be noted, this is my first Tomb Raider game I've ever played.

The game is fairly linear in nature, but each area has a lot of rewards for exploring.  The few times the game makes you backtrack to previous areas there have either been major changes to the environment that makes it feel new or you have new abilities/gear that lets you access new areas and new secrets.  In each area with collectibles, there are one or two treasure maps that reveal the location of the other collectibles in the area.  You can also unlock an ability that lets you mark hidden collectibles on your map when you see them in Survival Instinct (like Batman's Detective Vision and Assassin's Creed's Eagle Vision).  You can also unlock a skill that reveals the location of all the treasure maps.  This means that if you really must collect everything (like me), you have ways to ensure you don't miss a thing.  You'll have more than enough experience and scrap (to upgrade weapons) by the end of the game to have everything fully upgraded, so you aren't forced to play through the game multiple times to collect everything.  The combat always made me feel powerful, but still required me to pay attention and be strategic about how I took out the enemies.  It's also the first game where I felt like using the bow was the most fun (I only used the shotgun in one fight and used the bow the rest of the game).  All in all, if you enjoy a game with collectibles, upgrades, and a movie feel to it (so your spouse/friends can still be entertained watching you play) then I can't recommend this game enough.

Wednesday, July 24, 2013

Games I Grew Up On: Gargoyle's Quest

It's strange that Firebrand (the gargoyle pictured on the box) is green since the game, Gargoyle's Quest, is all about becoming the Red Blaze.  Gargoyle's Quest was one of the early Gameboy games I played on that system and had quite a bit of depth to it, alongside some very punishingly difficult gameplay.  The difficulty isn't too surprising when you realize that Firebrand is actually one of the enemies from the Ghosts 'n Goblins game that was known for its difficulty and lack of mercy for the player.

In Gargoyle's Quest, players take on the role of Firebrand the Gargoyle in his quest to get more powerful and save the Ghoul Realm from King Breager and his army of Destroyers.  The game has two modes: an overhead map with potential random battle sequences and side scrolling levels to fight monsters and collect items.  Many items you collect improve Firebrand's abilities - they may let him shoot stronger fireballs, jump higher, fly longer, or extend his health to another hit or two.  Levels can be played multiple times or exited by reaching either end of it (just like in Legend of Zelda II).  Like Metroid games, you may have to replay a level after getting a new ability so you can reach new places.

I haven't played this game in ages, but I'm pretty sure it would be super frustrating since it's generally not clear where exactly you need to go (without those handy Nintendo Power maps/guides I had as a kid) and the random battles will inevitably get you killed since this game requires Mega Man level precision, you can only take a few hits before dying, and if I remember right, health recovery items and extra lives were hard to come by.  But there's something to be said about that type of difficulty since, when I did finally beat the game, the feeling of accomplishment can't be beat.

Wednesday, July 17, 2013

TV Shows I Grew Up On: The A-Team

One of my other favorite TV shows growing up was The A-Team.  The premise was fairly simple: a crack special forces team was framed for a crime they didn't commit and are wanted by the military police.  While they try to clear their name, they live as soldiers of fortune for anyone with a worthy cause (and usually some sort of payment).  Most episodes are them trying to help the little guy who is being overwhelmed by greedy corporations, landowners, rival companies, etc. and won't or can't stoop to the levels of the bad guys.  Because this show was made in the 80's, it's pretty darn black and white: there are clear good guys and clear bad guys with not many plot twists.  But honestly, that's part of what I love about it so much.  That and the fact that no matter how horrendous a car/helicopter/plane crash is, everyone gets out of it just slightly bruised and sore, even the bad guys.  Also, no one ever gets shot by all the ridiculous amount of gunfire that goes on unless it's an important part of the plot.

What made the show so wonderful was the four main characters: John "Hannibal" Smith (the brain who concocts all their wild schemes and love it when plans come together); Templeton "Faceman" Peck (the pretty boy con artist who could talk anyone out of everything the had and almost always got the girl in the end); Bosco "Bad Attitude" Baracus (the muscle and wheel man on the crew, who had a heart of gold if you weren't Murdock); H.M. "Howling Mad" Murdock (the pilot who is declared insane, but always makes you wonder if he truly is).  Most episodes focused on the four of them together, but occasionally there'd be an episode that focused specifically on one of them for character development.  Almost every episode also went the same way - starts off showing someone in trouble, who then goes on a long and seemingly ridiculous quest (or so we're told) to find the A-Team, the A-Team reveals themselves to the bad guys in a show of force, the bad guys push back harder, the A-Team starts welding/building/constructing as part of "the plan", the A-Team is successful after a large fight with at least one vehicle flipped over, everyone lives happily ever after (except the bad guys).

This ridiculous, over the top, and completely unrealistic action is precisely why I was afraid of a modern day movie version of The A-Team (since so many directors/writers nowadays need everything to be dark, gritty, and super realistic), but as it turns out, the people who made that movie got it and it was a wonderful homage to this glorious TV show.  If you have never seen this show, I would highly recommend it, but just like with MacGyver, don't expect to take anything even remotely seriously and don't expect any amazing plot twists or you'll be disappointed.