Sunday, June 21, 2009

Indiana Jones and the Waggle Staff of Kings

So I just finished Indiana Jones and the Staff of Kings. Apparently the Staff of Kings is Moses' staff from the Bible. I don't remember it ever being referred to as the staff of kings, but I guess I'm not a big archaelogist buff. This game started off incredibly fun. At first I was thinking all the Wii motion controls made a lot of sense and fit the game really well. You put your Wii-mote at the screen to fire the gun when you're in shooting gallery mode, you put up your dukes with nunchuck and Wii-mote in hand and do jabs, uppercuts, and hooks by doing the appropriate motion. You even fly a plane by holding the Wii-mote like you would an airplane joystick. As is always the case with Wii games (at least the ones I've played so far), it starts off making sense, but then the more you do it, the more you realize just how imprecise it is and just how frustratingly stupid waggle controls are in the heat of combat. At one point I'm surrounded by 8 nazis and was constantly just running around throwing things at them and fighting like a pansy because everytime I tried to stand and fight using my fists or the objects I was throwing at them, Indiana Jones would stand there uselessly while Eric Heine was shaking the circuit boards out of his controllers. Not fun. Another part of the game had the opposite problem, where the controls were too sensitive - the plane. I crashed into more walls because of overcompensating turns than anything else. Not fun. The last motion control problem was when the controls just plain didn't make any sense. The very very very final part of the game has you driving a motorcycle, but instead of driving it Mario Kart style with the Wii-mote sideways and you turn it to turn, you have to hold the Wii-mote AND the nunchuck as if they were one handlebar. How did that ever make sense to anyone? Half the time the bike wasn't turning because I guess I wasn't holding the controllers correctly and the other half was overturning just like the plane. Not fun.

Okay, so enough of my rant. Most of those complaints are from the final level, so if you bought the game and stopped playing right when Indy gets on a zeppelin, I think the game would still be fun. They clearly rushed the last level with no test time or just had very rookie designers and programmers working on them. At least that's how it felt to me.

Okay really. I'll stop complaining now. What's fun about the game is every other level; the exploration, shooting, and level design are all really good. The voice acting is good. It wasn't Harrison, but it was a very good sound-a-like. The music was very Indiana Jonesish. The two reasons I bought the game were co-op mode and the inclusion of Indiana Jones and the Fate of Atlantis (including voiceovers!). Co-op mode is Indiana and his dad essentially playing a varied amount of mini-games working together with a completely different story than the main story. I haven't beat it yet, but I enjoyed what there was so far. I only started playing through Fate of Atlantis to see what it was like on the Wii (I've beaten it countless times as a child). The version I owned as a kid didn't have voiceovers, so I do look forward to playing through that at some point.

So if you take my advice and stop playing the main story when Indiana jumps onto a zeppelin, then I'd say this game earns 4 fedoras. If you hate yourself enough (or if you're like me and just have to complete things) then it earns 12 poisoned dates. What do those numbers mean? Absolutely nothing. If you remember my original purpose for starting this blog, then you'll remember I hate review numbers because they're meaningless. If you played Uncharted, Prince of Persia (the newer set, not the original), or any game that involves ledge climbing around ancient ruins with (in my opinion) combats that really mar the whole experience and liked them, then you'll like this. If you want a good Indiana Jones experience, this game will fit that well. If you want a really great Indiana Jones experience, get Lego Indiana Jones.

3 comments:

  1. I love Fate of Atlantis. Did you ever beat the Fists Path? I beat the other two paths, but I always got stuck at one point on the Fists Path. Of course, I was also in Jr. High and not very bright.

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  2. I remember beating all three paths as a kid. What I want to know is if it's possible to beat that one Nazi in a fight that you typically just hit with a boulder. I'll probably never know.

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  3. It's not. That's the place I always got stuck (I couldn't figure out the boulder).

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