Wednesday, July 24, 2013

Games I Grew Up On: Gargoyle's Quest

It's strange that Firebrand (the gargoyle pictured on the box) is green since the game, Gargoyle's Quest, is all about becoming the Red Blaze.  Gargoyle's Quest was one of the early Gameboy games I played on that system and had quite a bit of depth to it, alongside some very punishingly difficult gameplay.  The difficulty isn't too surprising when you realize that Firebrand is actually one of the enemies from the Ghosts 'n Goblins game that was known for its difficulty and lack of mercy for the player.

In Gargoyle's Quest, players take on the role of Firebrand the Gargoyle in his quest to get more powerful and save the Ghoul Realm from King Breager and his army of Destroyers.  The game has two modes: an overhead map with potential random battle sequences and side scrolling levels to fight monsters and collect items.  Many items you collect improve Firebrand's abilities - they may let him shoot stronger fireballs, jump higher, fly longer, or extend his health to another hit or two.  Levels can be played multiple times or exited by reaching either end of it (just like in Legend of Zelda II).  Like Metroid games, you may have to replay a level after getting a new ability so you can reach new places.

I haven't played this game in ages, but I'm pretty sure it would be super frustrating since it's generally not clear where exactly you need to go (without those handy Nintendo Power maps/guides I had as a kid) and the random battles will inevitably get you killed since this game requires Mega Man level precision, you can only take a few hits before dying, and if I remember right, health recovery items and extra lives were hard to come by.  But there's something to be said about that type of difficulty since, when I did finally beat the game, the feeling of accomplishment can't be beat.

1 comment:

  1. When I saw the title of this post, I was all, "Oo! Gargoyle's Quest!" I loved that game, for the same reason you mentioned: finally beating it felt amazing.

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