Friday, November 23, 2012

Game Design Concepts Course

Game Design Concepts is an online course in game design in blog format.  When the course was live, there was a forum and wiki page that participants had access to to share their game designs and critique and playtest each other's work.  Unfortunately, that was 3 years ago, but Ian Schreiber (the author) has left the blog up as it is still a good source of game design information.  It's especially useful if you can go through the course with a group of friends and have time to do all the readings that go along with it.  The original course was a month long, with two blog posts occurring a week.  If you just want to read the blog, there are 20 lessons available, but if you want to design a game (as the course is designed for you to do), then I would advise taking your time a little more as some of the "homeplay" (nice word for homework) is to have playtests of your game and as I have found out repeatedly, that can be very hard to do sometimes.

The course itself is very thorough and well written for being such a short course and the reading samples are useful for getting more in depth in some of the concepts.  It is a very broad course covering many different game design concepts without getting into too great detail on some of them.  The wiki, forum, and blog comments are all still up so you can read what the participants were up to after the fact.  The wiki also contains many projects with print and play instructions, but I have not tried any of them and these were all students of the class so I don't know the quality of the games.  All in all, it's a good source for those more interested in getting a little more in depth in their overall game design knowledge.

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