It's probably no surprise that being such a gaming aficionado, that I grew up watching a variety of game shows. One of those shows was Nick Arcade. This show had three parts: a video game related trivia game, arcade challenges, and a "real life" video game kids would run through.
The trivia aspect was nothing new or phenomenal. If you've seen one trivia game, you've seen them all. The arcade challenges tasked players to play through a stage or section of a stage in recent Super Nintendo/Genesis games trying to score a certain number of points. Since every game had a different point system (or no point system), the goal required would be adjusted to fit the game - although I always felt some goals were ridiculously hard to obtain and others were super easy, so it seemed kind of arbitrary. The team who got the most points in the first two parts of the game would try to defeat the boss of that episode by entering a VR simulator. Note: I have no idea how this actually worked, so this is only speculation. I believe the simulator was some sort of green screen that would show the kids running through a video game trying to collect three items around the level and then hit the boss, but all sorts of obstacles and traps were scattered around the level.
Based on how the kids performed, I always suspected it wasn't clear to them where the traps were or how it would hit them. Either that or they just picked really dumb kids. I understand that like arcades, game shows are designed to only let a few people win - they'd lose a bunch of money if they gave away the grand prize every episode. However, it was always frustrating watching it at home and seeing the kids just stand on top of a spike trap and not realize they're getting hit until they get killed. Since it was also a team, it was especially disappointing to see when one team member knew what they were doing, but lost because their teammate didn't know what they were doing. It was still a very entertaining show for the most part and apparently it was quite the technical marvel in its day.
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