Wednesday, August 14, 2013

Games I Grew Up On: Super Mario RPG

Super Mario RPG is one of thee most memorable Super Nintendo experiences I had growing up.  Not only was it one of Square's numerous amazing RPGs of the era (I miss those days), but it was the first time that Bowser was a playable character.  It was also the rise of his occasional steps into being an antihero (usually only happens when someone else tries to take over the Mushroom Kingdom).

The basic premise of the game is Mario and crew trying to save the seven stars of Star Road that grant people's wishes from the evil Smithy and his gang.  On the way to victory, there are a ton of mini-games, hidden secrets, and an incredibly difficult optional boss.  While wandering around the world in an isometric view, Mario can jump around to climb platforms, hit ? blocks, and jump on enemies.  Whenever Mario makes contact with an enemy, the characters enter a turn based battle like most JRPGs of the time.  The difference (and the greatest thing this game added to the turn based RPG genre) was the ability to deal extra damage during attacks or dodge/lessen damage from incoming attacks with properly timed button presses.  For example, pushing A right before landing a Jump on an enemy will make Mario jump an extra time (and with certain special jump attacks, you can keep doing this until you mistime the button press).  This means that not only does the combat have strategy in it (the real purpose behind good turn based combat systems), but it also requires some dexterity to be fully effective.

This RPG spawned the Paper Mario series and the Mario & Luigi handheld RPG series.  The Mario & Luigi series seems to be able to hold its own, but the Paper Mario series seems to be declining in quality, but all of them have been lacking some of the magic of the original.  I'm not sure what exactly it is, probably the same magic that Square has lost since then.  Or it could just be nostalgia won't let me like anything as much as the original...

1 comment: