Monday, August 26, 2013

Review: Mario & Luigi: Dream Team

Unlike the Paper Mario series, the Mario & Luigi series seems to still be trying to follow Super Mario RPG in its gameplay and concepts.  The latest in the series is Mario & Luigi: Dream Team and is not only focused more heavily on Luigi, which is always awesome, but doesn't portray him as a weak coward like the previous Mario & Luigi and Luigi's Mansions games always portray him.  He's actually got quite a bit of courage this time around.  I also really appreciated the fact that Bowser ended up being the main bad guy and he and his minions were more competent than they have been in past Mario games.

This is a fairly long game.  Even though, I try to do everything in a game, I've always been fairly speedy at beating games and this took me a little less than 50 hours to beat.  There's quite a lot to do and nearly all of it is quite enjoyable.  Just like in Super Mario RPG, combat is a turn based system where correctly timed button presses can deal extra damage or avoid damage.  Unlike Super Mario RPG, it's possible to completely avoid taking damage from enemy attacks and in most cases counterattack the enemy and deal damage to them instead during their attacks.  The big difference between this game and other Mario & Luigi games is entering the Dream World through Luigi's dreams.  In the overworld, Mario and Luigi are separate characters, Mario controlled with A and Luigi with B.  In the Dream World, Dreamy Luigi combines with Mario to form one more powerful character.  This is good since the enemies in the Dream World come in hordes of 10-20 at a time.  It was actually pretty fun to have a mass of slightly weaker enemies to attack at once vs. the normal 3-5 enemies you normally face in these games.

Alongside the main quest, there are a plethora of side things to do.  You can look for and rescue all the Pi'illo people that have been trapped throughout the island, you can find all the beans hidden in the ground throughout the island, you can replay harder versions of boss fights to try to win some coins, you can take on the expert challenges (generally just getting Excellent on attacks and avoiding all damage from enemies), and you can challenge yourself to a high score mode for the special attacks (basically repeat a special attack endlessly until you kill enough enemies or screw up performing the special attack).  The item you get for completing all the expert challenges is well worth the time and effort it takes to get it, so I would recommend you try that, but the way the special attack challenges are done makes them not worth attempting.  Each challenge requires you to get over 800 points even though some attacks are much slower or more challenging, so getting that score will take you much longer and many failed attempts.  I personally did not find those fun in the slightest.  Really my only complaint about the game.

Along with a leveling system that has the same choice and risk of Super Mario RPG (you get to pick the stat you're boosting, but you have a spinner deciding what you get), the game also has equipment that not only boosts your stats, but also gives you some interesting benefits, like doubling your defense when you have low health, possibly stunning enemies, or giving you back your Bros. Points (basically magic points, mana points, energy, etc. for using special attacks) if you score Excellent on the attack.  By the end of the game I was just about invincible due to my combination of equipment.  However, I still had to be fairly good at learning the enemy attacks so I could dodge them.  So, I felt powerful, yet still challenged, which I think is how every good RPG should feel at the end.

So all in all, this is a quality game, very much worthy of following Super Mario RPG and trying to keep what that game did alive.  I do still miss the hidden coin blocks in the overworld, but I guess I can't have everything...

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