Friday, September 6, 2013

Review: Capture

Another interesting summer reality competition that debuted this year is the show, Capture.  Dressed up to be Hunger Games the TV show, but ending up more like the Syfy show, Cha$e, Capture is all about one team hunting down other teams in a large woodland area and tagging them with fancy devices called Talons.  Each episode, a team will be randomly selected to be the Hunt team and the rest will be the Prey.  The Hunt team has two 4 hour hunts in which they can capture a maximum of two teams.  If the Hunt doesn't catch any teams, they are automatically eliminated.  If they catch two teams, the remaining teams vote to eliminate one of the captured teams.  If the Hunt team only captures one team, then the captured team and the Hunt team are up for elimination.

During the hunt, there may be Sabotage events, Supply Stations opened, or Looking Glasses that are usable.  Sabotages task players with getting to a certain point to make another team have alarms blasting out of their vests or the Hunt team gets a compass pointer to them or some other bad targeted event.  Supply Stations contain some dinner of some sort, supplies received when they go back to camp after a hunt, and are also a large safe zone where the Hunt team cannot enter (at least while the station is open).  Looking Glasses let a Prey team see where all other teams are (including the Hunt team), but also let the Hunt team know that a Looking Glass was used.  After a Hunt is over, captured teams spend the night in cell, the Hunt team spends the night in a very fancy area with a luxury dinner, and the rest of the teams sleep on metal cots with rice and beans for dinner.

As the game goes on, all teams get more and more tired and alliances are made between Hunt and Prey teams.  There is a little bit of strategy to the game between the voting, who the Hunt team tries to capture (although, mostly they just wander around and capture whoever they can), and who gets sabotaged.  It should also be noted that within the first or second episode, someone already had said, "We didn't come here to make friends."  Is that a requirement of reality competition shows now?  Is it in a contract somewhere that someone has to say that?  Anyway, it's a pretty entertaining show and it hasn't ended yet.  The sabotages have gotten more interesting game design-wise, so it does seem like there was some thought behind the show.  If it makes it to a second season (usually not likely for summer reality competition shows), I'll watch it again.

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